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Showing posts from June, 2019

Mew & Mewtwo GX at the Japanese Championships and its Position at Worlds

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   Introduction  With every major championship, there is an expectation that some new exciting archetypes will appear, and the penultimate tournament of the Japanese season was no exception. On the 8 th of June, the Japanese Championships, i.e. Nationals, concluded. This was the first tournament in which Miracle Twin was legal. Miracle Twin is the final ‘mini’ set which comprises Unified Minds, our forthcoming set. Despite the announcement of an early rotation this season for the World Championships, this first exposure of Miracle Twin is particularly interesting. It gives us an opportunity to see what decks and combinations were dominant and theorise what may become dominant post rotation. In this article, I will explore the new card Mew & Mewtwo GX and its influence in the Japanese Championships, as well as take a brief look at the card in relation to the World Championships. The Japanese Championships is run very similarly to the Champions Leagues that Japan has hoste

An Early Look at SM10a and SM10b

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Decklists from SM1-SM10a can be found here and decklists from SM1-SM10b can be found here .  Japan has had its first taste of the cards which will first be legal for the rest of us at the World Championships, namely the sets GG End, Sky Legend and Miracle Twin, which will comprise Unified Minds. Japan had multiple City Leagues (Japanese League Cups) with GG End and Sky Legend legal, as well as the recently concluded Japan Championships (Japanese Nationals) with Miracle Twin also legal. While these tournaments had a format including cards from SM1 onward, the World Championships will impose a new format (not even seen yet in Japan), requiring cards to be Ultra Prism on. While this means that the Japanese results may not be an accurate place to begin testing for post-rotation, this does not make Japanese results completely irrelevant. We can still learn of some new combinations and archetypes, and, more fundamentally, it is interesting to look at how the Japanese metagame has d